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Age of wonders: planetfall secret tech
Age of wonders: planetfall secret tech









age of wonders: planetfall secret tech

Vanguard + Voidtech (Firearms), Syndicate + Celestian (Psionic).Įven combinations which do not share a weapon tech can be viable in player hands. Picking those combinations isn't a bad way to start the game.Į.g. :) Thanks for all the comments so far.Įach race usually has at least two secret tech combinations which fit one or more of the race weapon technologies. I prefer to learn the game with a good build as I find it helps me understand how to create another and takes me far less time in the process.

age of wonders: planetfall secret tech age of wonders: planetfall secret tech

Originally posted by haunted:Interesting idea with the random - at the same time, I am looking for known synergies/builds. that is for example the matter why i dont use pyro with dvar and vanguard, to much "doublesloting" in the research. One problem is that some secret techs offer renundant units and mods for some races, that are complete or to a big chunk similar to sayed races own researches, makeing the research step itself only wastet time when you need the tech to reach a higher one in the tree. Only thing that is a shame in the walker sector is that the dvar walkers are only T2 but are already the same kind of powerhouse as the vanguards T3, and for some ridicilous reason with an OP version of Overwatch.įor secret tech dvar and vanguard both work good for me with void, the druid ladys with pyro (may sound wired but for example the secret tech plasma shooter inf can close the range and dmg type gap when the bow units get problems) and with assembly cyber. Laser tanks put walkers to shame? only as long you field both unmodded, with the ballistic mods walker just level anything where the tanks can only watch and cry why laser dont gets such broken gimmicks as well.











Age of wonders: planetfall secret tech